The campaign became successful and ended with $146,697 and 3,708 backers who helped reach that goal. Such goals would add livestock, the Portia Museum, and mounts. To promote the campaign, stretch goals were added to provide incentives for pledging. The Kickstarter campaign's goal was to reach $100,000 by the end of October 11, 2017. Stretch goals during the extension periodīetween September 11, 2017, through October 11, 2017, players could back the project through Kickstarter by pledging a certain amount of money to further the development of the game by expanding the development team and creating a much more detailed, vibrant world. Livestock raising features the coop and the barn that hosts different types of animals.ĭevelopment Kickstarter Main article: Kickstarter Farming is done through the use of planter boxes that grow one type of seed for a number of days and are fertilized to allow for more growth. Players can also freely date most characters regardless of gender the only characters ineligible for dating are elderly, children, pets, and creatures such as Papa Bear Abu.ĭespite its workshop feature being the main focus, My Time at Portia also features farming and livestock raising as alternative gameplay options, although these features are not as in-depth as other farming simulations. Additionally, players can complete missions for rewards and points to increase their workshop ranks. While the primary goal of My Time at Portia is to develop the workshop, players can also traverse the world and visit abandoned ruins, fight monsters, and collect relics and materials. The main goal of the game is to grow the workshop by creating, upgrading, expanding, and taking on commissions given by the citizens of Portia, while competing with other workshop builders. The game takes on the role of a workshop builder, bound to build items using relics for the betterment of society. My Time at Portia is set in a post-apocalyptic era in the world of Portia, where humans are few and relics of the past are scattered throughout. The following languages are currently available on console versions: English, Simplified Chinese, Traditional Chinese, French, German, Italian, and Japanese. On PC versions, My Time at Portia is currently officially released in English, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish, and Vietnamese, with English and Chinese voiceovers available. Additionally, a Chinese-language mobile version was announced on July 10, 2020, though there is no confirmation yet whether it will be available outside of China. The console version changelists can be found here. The game was also released for the PlayStation 4, Xbox One, and Nintendo Switch platforms on April 16, 2019. The MacOS version was officially released on Steam on May 12, 2022. A full list of the update patch notes can be found on the Changelist page. The Alpha version of My Time at Portia was released on Steam for Windows on J, Early Access was released on Janu, and the full game was officially released on Janu. The primary feature of My Time at Portia is crafting objects in a workshop to fulfill commissions to improve the town of Portia. The series is inspired by Animal Crossing, Dark Cloud 2, Harvest Moon, and the works of Miyazaki. It is the first game in the My Time series and is approximately parallel in timeline to the in-development second game in the series, My Time at Sandrock. Origin My Time at Portia is a simulation RPG game developed by Pathea Games and published by Team17.
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